In today's classrooms one question
teachers ask themselves when lesson planning is "How can I incorporate
technology into my lesson?" There are numerous apps and websites available
which can be used to enhance a lesson or for student aid. The challenge for
teachers is to explore these methods of technology and decide if they are
purposeful towards student learning.
One purpose technology should serve
in the classroom is to foster math talk. During our class this week we were
working with the website Desmos, more
specifically we used the feature Polygraphs.
In this feature teachers create a class account and students use their own
electronic device to login to the class game. This game is just like an
electronic version of the board game Guess
Who where students are provided with a grid of different representations
and need to guess which picture their classmate has picked. In our case we were
working on the quadratics section and were provided with multiple images of parabolas.
In order to make an educated guess the students must ask questions (through the
app) in order to eliminate the incorrect pictures. This process forced us to
practice our math language and knowledge relating to quadratics and
translations of parabolas. For example the first question a student may ask "is the parabola concave up?" If
the response is yes then the student can eliminate all parabolas facing down. I
found the game to be fun, interactive and it tested my math knowledge not only when
I was the question person but also as the person answering.
To compare
to a more traditional lesson without the use of technology, we also did an activity
called Headbanz. In this activity the
teacher presented each of us with an equation written on a card which was attached
to a headband. Without looking at our equation we were suppose to wear our headband
and ask yes or no questions to our classmates in order to identify our equation.
This activity was also excellent for fostering math talk as students needed to
clearly explain their thinking in order to describe their equation. Both these
games are great for the "Minds On" portion of a lesson as they get
the students into the math mindset and prepare them to think critically. I'm
sure positives and negatives can be described for both methods however I would
not designate one activity to be better than the other since they both accomplish
the same goal.
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Class having fun with Headbanz |
Another purpose for technology in
the classroom is to make it easier for students to apply their knowledge to
real life scenarios. Using Geogebra
we were able to overlay a parabola on top of a freeze frame video of a man
shooting a basketball towards the net. From the students perspective we were able
to see what would happen to our graph as we manipulated different parts of the
equation in order to match up with the path of the ball. I enjoyed this
activity so much that for my next lesson plan I will have my students find
their our picture or video of something that resembles a parabolic curve and
have them come up with the equation of the curve using the tools in Geogebra.
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